Four Eyes FULL VERSION Now Available!

Download the game for free on itch.io and GameJolt!

game_2017-02-14_00-23-07

Well…it’s here. I’m an absolute bundle of nerves right now, but the game is done and out there.

To everyone who cheered me on as I (slowly) completed my first-ever full release, thank you from the bottom of my heart. I know I say that a lot, but making games has been a longtime dream of mine, and it means so much to me that people are supporting me now that I’m putting my work out there.

I sincerely hope you all enjoy the full version! Please let me know what you think. I hope this is only the first of many full games to come for Opal Starlight. I might make a longer post with more thoughts about it later, but for now I just want to go calm down, haha.

Oh, and Happy Valentine’s Day! Have a wonderful day with the people you care about. ❤

It’s Almost Here!

Hey, everybody! Just wanted to give a quick update on the status of Four Eyes’s full version. The game is complete, bugs have been squashed (at least, the ones I found), and it’s in the hands of playtesters now. Woohoo!

Depending on how long it takes me to receive playtester feedback and how many bugs/issues they report, I may use the time I have until February 14th to draw an extra CG for the secret ending. As it stands, both endings have the same CG shown after the credits. I’d really like to make another CG, but there are no guarantees!

Thanks so much for your patience and support throughout the process of finishing Four Eyes. I’m equally nervous and excited to share it with all of you, and I also can’t wait to get back to work on Jubilee Royale in earnest once it’s out!

In the meantime, enjoy a couple of screenshots that I shared with my Twitter followers:

 

Four Eyes Releases on Valentine’s Day 2017!

four-eyes-announcement

Happy New Year, everybody! It’s been a long time coming, but I finally have a solid release date for Four Eyes’s full version: Valentine’s Day 2017! Please look forward to it.  🙂 You’ll get to see the full version of this picture in the final game. (Special thanks goes to Dawn of DragoArt for the hand reference image that I used.)

2016 was a big year for me, largely because of Four Eyes and all of the support I’ve received from players. Not only that, but I made big strides on Jubilee Royale, the demo of which I still hope to release this year (though later than originally planned). It sounds corny, but I feel like working on these games has really given me a purpose and significantly boosted my self esteem, so if you’ve supported either of my games, thank you from the bottom of my heart. I hope that 2017 only brings more excitement for me as a creator!

JETT SHERAZI: ORIGINS

…Please excuse the post title. It’s the best I could do. Anyway, I’m back again with a Four Eyes progress update, plus a good chunk info about how I came up with the setting and characters! A Tumblr anon asked me about it, and I was more than happy to answer in excruciating detail. I thought it’d be fun to share my answer here, too.  🙂

Since my last proper update on October 28th, my main focus has been on the final puzzles of the game, which…have only grown more complicated as I work on them. Scope creep is real. The penultimate one in particular forced me to add extra functionality to the character-switching system, edit a sprite, and add lots of conditional branches when interacting with objects in that particular area. I really hope the efforts pay off and you guys enjoy the puzzle! We’ll have to see how playtesters react to it. The final puzzle isn’t as developed yet, but I have all the steps worked out for it. It draws upon many things the player has learned about the planet and its various objects up until that point.

I’ve also been working on the game’s two endings; all cutscenes for the normal route are actually complete now, and the secret ending only has the epilogue left to go. They were a lot of fun for me to write, particularly Jett’s lines. He makes a difficult decision at the end, and it’s a moment that I’ve been itching to write for a while! The ending scenes are a bit long, so I’m sorry in advance for that…but I figure most people are playing this game for the story anyway, right? The first time I had someone playtest the Four Eyes demo, I had held back on making long cutscenes because I didn’t want to annoy players, but the shorter scenes actually left the playtester unsatisfied, so I lengthened a few. Now, with the full version, I’m worrying less about that and making the scenes as long or short as they need to be in order to properly tell the game’s story.

Apart from boring things like new items, bug fixes, etc., that’s the gist of what I’ve done so far this November. Now, onward to that concept talk I had mentioned earlier! I’ll pop it under a cut so this update doesn’t stretch my homepage too much.

Continue reading

Support Page Updated

Just a quick sitely update! My Opal Starlight Supports page has been outdated for quite some time, featuring only Rooftops Revolution’s game, Celestial Dance. Since then, I’ve had the pleasure of meeting more wonderful people with projects I love, and my boyfriend also started working on an awesome long-term game project (ContraTempo). I figured it was about time that I added more games to the page to reflect that.

The page now lists the following projects, along with screenshots and summaries of what I love about them:

Be sure to check them out and lend these devs your support! Thank you!!